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Zines

Jennifer Williams' latest workbook zine, The Actual Feeling: Discussion Questions to Name Emotions and Ask for the Support You Need, helps lead readers to the core of their emotional needs. Created out of workshops she led in the wake of the Ghost Ship tragedy and the 2016 election, The Actual Feeling asks its readers to define words in tangible ways in order to better communicate needs and better support others...[ continued ]

In All Together, Emma Percy asks us to think about our relationship with community, place, plants, climate, food, and land. She asks us to consider how we relate (consciously or unconsciously) with the watershed and ecosystem we live in, and helps us figure out how we can know the place we live more intimately. 

"It may be too late to undo climate change, but we can still build a future worth living in," Emma writes...[ continued ]

In Better Feminism Workbook: Discussion Questions on Gender Dynamics, Internalized Sexism, and Emotional Labor, Jennifer Williams lays out a series of questions to help people of all genders dig deeper into their intentions, assumptions, and relationship patterns. A simple, one-of-a-kind workbook zine that can be used for both solo writing exercises and as prompts for discussion groups...[ continued ]

Know Your Vote, a workbook zine from Anna Jo Beck, seeks to help you make sense of the United States voting system and political structures. Prompting you to figure out your state's elections, representatives, and local government, this zine is a much-needed guide for anyone left confused by the (often ridiculously complex) American systems of democracy. 

From Beck's Biff Boff Bam Sock zine series...[ continued ]

A beautifully designed workbook zine for honing and focusing your creative practice. Questions, prompts, and ideas mix with the inspirational words of everyone from Clarice Lispector to Yoko Ono. With plenty of blank space for you to make it your own.

32 pages, cut half-letter size.

The new game from story-game creator Jackson Tegu. Sword Loser is the story of a lovable rake named Tyngauld who has a bad habit of losing swords. With a group of friends, you create the stories behind his recent acquisitions and losses. This short zine serves as the Sword Loser's rule-book and game-board.

12 pages, half-letter size. 

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